In this session, we will cover: What is Construct 3? Why is it suited for UX prototyping? Who makes Construct 3 and is there support?
Session 02: Exploring the Construct 3 Environment
In this session we will cover:
+ The overall Construct 3 UI
+ The Properties panel
+ The Assets Library panel
+ The Layouts panel
+ The Menu and Controls top bar
+ Additional panels that you can access
Session 03: Understanding the Basic Structure of Interactivity
In this session we will cover:
+ What are Objects
+ What are Sprites and the two basic types
+ How to layout a basic mobile app screen(s)
+ How Objects get instructions from the Event Sheet(s)
+ How to to add interactions using Events and Actions
Session 04: Fundamentals of Event Sheets
Session 05: Event Sheets In Depth
In this session, we will cover: + Keeping your event sheets organized + Understanding how Events monitor and control Object properties + Learn that when Behaviors are added, these Behaviors can be controlled with Events and Actions
Dynamic UX Prototyping with Construct 3
About Lesson
In this lesson, we will tour the user interface and understand the purpose of each area and panel.