Menu Close

ITGM705 Interactive Design Media App

ITGM705

Through the integration of historical studies, theory and practice, students address issues central to interactivity in art making and design. Theoretical methods and models are utilized to inform and develop student practice. The class discusses on- screen projects as well as physical computing and immersive environments within the context of business, design, the gallery environment and the public sphere of the Internet. Prerequisite(s): None.

Professor David Edwin Meyers

Contact: 270-577-2715 (text)

dmeyers@scad.edu

Pre-quarter assignment

Complete initial set up on class blog. One week before class, you will receive an email that includes your blog URL and access information. Set up your initial theme and place mini-bio with photo on the home page.

Class 1:

Wed, September 11, 2019
+ Intros, Syllabus, Pretest
Demonstration:
+ Blog (WordPress) set-up and administration demo


Class 2:

Mon, September 16, 2019
Topics:
1. Characteristics of the Digital Medium
2. Early thinking in regards to the birth of logic and general purpose machines
3. Remediation and the Influence of Non-Digital Media
Lecture and Discussion:
+ In The Innovators, Water Isaacson, discusses the idea of a general purpose machine and the roots of modern computer thought.
+ In her essay "Inventing the Medium," Janet Murray presents four characteristics of the digital medium: procedural, participatory, encyclopedic, and spatial.
+ Do these four characteristics indeed define the boundaries of the digital medium?
Assignments:
+ Project A, Part 1,DUE End of Class


Class 3:

Wed, September 18, 2019
Assignments: + Exercise 1: Interactive Digital Application Concept, DUE End of Class


Class 4:

Fri, September 20, 2019
Topics:
1. Rapid advancements and why? 2. Moore's Law
3. Binary structures
Lecture and Discussion: + In The Innovators, Water Isaacson, covers the important topics of programming, the transistor and the microchip, which laid the foundation for modern computing.
+ What insights came to light with the rapid development of technology during this time?
+ Who were some of the key figures and what were their contributions?
Assignments:
+ Project A, Part 2,DUE End of Class


Class 5:

Mon, September 23, 2019
Assignments:
+ Blog Checkpoint 1


Class 6:

Wed, September 25, 2019
Topics:
1. User interfaces and the birth of the GUI
2. Hardware versus software strategies and business models 3. Vannnevar Bush's "As We May Think"
Lecture and Discussion:
+ In The Innovators, Water Isaacson, covers the important topics of programming, the transistor and the microchip, which laid the foundation for modern computing.
+ What insights came to light with the rapid development of technology during this time?
+ Who were some of the key figures and what were their contributions?
Assignments:
+ Art Review 1,DUE End of Class


Class 7:

Mon, September 30, 2019
Assignments:
+ Project A, Part 3, Visualization and Concept,DUE End of Class


Class 8:

Wed, October 02, 2019
Topics:
1. Dice and Dominoes
2. Board Games
3. Playing Cards
4. Tabletop Games
5. Mechanical Games
6. Pinball
7. Early Video Games and History
Lecture and Discussion:
+ Early games in history.
+ Birth of the video game.
+ Who were some of the key historical figures during this time and what were their contributions?
Assignments: Exercise 2:
+ Unconventional Computer Input, DUE End of Class


Class 9:

Mon, October 07, 2019
Lecture and Discussion:
+ Actionable Gamification - Selected Topics


Class 10:

Wed, October 09, 2019
Assignments:
+ Project A, Final,DUE Beginning of Class, Critique - Blog Checkpoint 2


Class 11:

Mon, October 14, 2019
Readings:
+ "Immersion Unexplained" by Allen Varney
Exercise 3:
+ Interactive Narrative Story, DUE End of Class


Class 12:

Wed, October 16, 2019
Topics:
+ Defining Narrative
+ Defining Interactive Narrative
+ Embedded vs. Emergent Experiences - Narratology vs. Ludology
Lecture and Discussion:
+ Narrative and Interactive Narrative - Narratology vs Ludology
Assignments: + Project B, Part 1,DUE End of Class


Class 13:

Mon, October 21, 2019
Assignments:
+ Art Review 2: Contemporary Digital Artifact,DUE End of Class


Class 14:

Wed, October 23, 2019
Topics:
+ Prehistory of Computer Art
+ Early History of Computer Art - Concerns of Digital Art
Lecture and Discussions:
+ Themes and Concerns of Digital Art - Early History of Computer Art
Assignments:
+ Project B, Part 2,DUE End of Class


Class 15:

Mon, October 28, 2019
Studio/Lab time for Project B
Assignments:
+ Blog Checkpoint 3


Class 16:

Wed, October 30, 2019
Lecture and Discussion:
+ Actionable Gamification - Selected Topics


Class 17:

Mon, November 04, 2019
Topics:
+ History of the Internet and the WWW - The Social Web
Lecture and Discussions:
+ History of the Internet and the World Wide Web - The Social Web
Assignments: + Project B, Part 3,DUE End of Class


Class 18:

Wed, November 06, 2019
Final studio class for Project B


Class 19:

Mon, November 11, 2019
Peer Review and Course Feedback
+ Final Presentation, Project B (Scheduled Group 01)
Assignments:
+ Critique Review Sheets


Class 20:

Wed, November 13, 2019
Peer Review and Course Feedback
+ Final Presentation, Project B (Scheduled Group 01)
Assignments:
+ Critique Review Sheets - Post Test

Class 2:

Mon, September 16, 2019
+ Project A, Part 1,DUE End of Class


Class 3:

Wed, September 18, 2019
+ (In-Class) Exercise 1: Interactive Digital Application Concept, DUE End of Class


Class 4:

Fri, September 20, 2019
+ Project A, Part 2,DUE End of Class


Class 6:

Wed, September 25, 2019
+ Art Review 1,DUE End of Class


Class 7:

Mon, September 30, 2019
+ Project A, Part 3, Visualization and Concept,DUE End of Class


Class 8:

Wed, October 02, 2019
(In-Class) Exercise 2:
+ Unconventional Computer Input, DUE End of Class


Class 10:

Wed, October 09, 2019
+ Project A, Final,DUE Beginning of Class, Critique - Blog Checkpoint 2


Class 11:

Mon, October 14, 2019
(In-Class) Exercise 3:
+ Interactive Narrative Story, DUE End of Class


Class 12:

Wed, October 16, 2019
+ Project B, Part 1,DUE End of Class


Class 13:

Mon, October 21, 2019
Assignments:
+ Art Review 2: Contemporary Digital Artifact,DUE End of Class


Class 14:

Wed, October 23, 2019
+ Project B, Part 2,DUE End of Class


Class 17:

Mon, November 04, 2019
+ Project B, Part 3,DUE End of Class


Class 19:

Mon, November 11, 2019
+ Final Presentation, Project B (Scheduled Group 01)


Class 20:

Wed, November 13, 2019
+ Final Presentation, Project B (Scheduled Group 01)

Exercise 1: Interactive Digital Application Concept

Conceptualize an interactive digital artifact that demonstrates at least two characteristics of the digital medium as defined in Janet Murray's essay, "Inventing the Medium." These may be screen-based or interfaces embedded in a product.

Your project should include the following components:

  1. a one-page artist's statement that describes your interactive digital artifact, the problem it is solving, but also include a description of the characteristics (Murray presents four characteristics) it embodies
  2. no fewer than three screen shots or product drawings that illustrate use of the device. (These three images may be paper-based or created digitally.)
  3. You should develop an interface concept, not a functional (or even design-complete) project. You may use paper and pen or pencil, Illustrator, Photoshop, Freehand, or any other software. However, the focus of the project is on the interface, not the degree of visual polish applied to it. In conceptualizing your project, it is important that you have completely synthesized the two (or more) characteristics of the digital medium into an integrated, interactive whole.



    Exercise 2: Unconventional Computer Input Concept

    Conceptualize a computer-based interactive digital artifact that utilizes an unconventional input method for one of the following:

    • a bedside device including at least: radio, clock, CD player, and MP3 player
    • remote control for viewing sports that works for: TV, VCR, DVD, microwave, and fridge
    • an interface/board for playing speed chess
    • a dashboard for a motor scooter that includes at minimum: odometer, speedometer, rearview mirror, radio, and clock
    • an interface for keeping statistics for a popular sport (football, basketball, baseball) during the game

    Your project should include the following components:

    1. a one- or two-page artist's statement that describes your interactive digital artifact, including a description of how and why the method of input is unconventional, yet still highly usable
    2. no fewer than three screen shots or product drawings that illustrate use of the device. (These three images may be paper-based or created digitally.)

    You should develop an interface concept, not a functional (or even design-complete) project. You may use paper and pen or pencil, Illustrator, Photoshop, Freehand, or any other software. However, the focus of the project is on the interface, not the degree of visual polish applied to it. In conceptualizing your project, it is important that you have given full consideration to an integrated, interactive, and feasible input method for the selected topic.



    Exercise 3: Interactive Story

    Conceptualize a non-digital, interactive story in either the form of a deck of cards, a tabletop game, or a visual branching narrative. Your project should include the following components:
    1. a one- or two-page artist's statement that describes your interactive story, including a discussion of the larger final form your project might take
    2. no fewer than three sketches that illustrate the intended experience.

    You should develop a non-digital interactive experience concept, not a functional (or even design-complete) project. You may use paper and pen/pencil, Illustrator, Photoshop, Freehand, or any other software. However, the focus of the project is on the interface, not the degree of visual polish applied to it. In conceptualizing your project, it is important that you have completely synthesized the characteristics of the interactive story into an integrated, interactive whole.



    (Essay PDF Layout) Art Review 1: Early Digital Artifact

    Select and evaluate an early digital artifact outside those covered in the course content and readings. You should take into account the technologies used, its intended use and audience, and its historical relevance. These works should be evaluated based on their contemporary technological and artistic climate, not that of today. However, you should note how your example has been influential on the advancement of computer-based tools and/or artistic and design concerns.

    When writing, be sure to answer these questions: What is it? When was it made and why? What problem did it address? What does it do? How does it fit into the scope of early digital artifacts?



    (Essay PDF Layout) Art Review 2: Contemporary Digital Artifact

    Select and evaluate a contemporary digital artifact outside those covered in the course content and readings. You should take into account the technologies used, the intended use and audience, and its relevance to current technological, artistic, and/or design concerns.

    When writing, be sure to answer these questions: What is it? When was it made and why? What problem did it address? What does it do? How does it fit into the scope of modern digital artifacts?

Project 01: Class Blog and Journal



Project A (02): Midterm Project, Non-Digital

Design and produce a non-digital interactive game, story, information system, or artwork. The topic and area of exploration is up to you, although it is recommended that you select a topic related to your interests and your intended degree focus.

Part 1: Proposal, Due: B.O.C. Class 2: Mon, September 16, 2019

Write a one- or two-page proposal that describes the topic you've chosen to investigate and the product you intend to design. Your proposal should articulate the concept, design direction, and significance of your chosen project and must include all of the following elements:

Design Statement: This section should answer the question, "What problem are you trying to solve?"

Audience and Context: This section should define the context in which your project will be consumed and the audience for whom you will create it.

Motivation: This section should describe your motivation for choosing the project you've selected. It should also describe the motivations that will draw your intended audience to the project.

Present in class using Powerpoint.

Part 2: Visualization and Conceptualization, Class 4: Due: B.O.C. Mon, September 23, 2019

Begin realizing your project through visualization and conceptualization. Depending upon the nature of your project, this phase may involve creating any of the following:

  • calendar/schedule with task backlog
  • storyboards
  • wireframes
  • flow diagrams
  • initial designs of game cards or your game board
  • any other suitable means of giving initial form to your project.
  • Compile all concepts and sketches and present in class using Powerpoint.

    Part 3: Prototype, Class 7: Due: B.O.C. Mon, September 30, 2019

    Develop a prototype for your project. Depending upon the nature of your project, this might take the form of any of the following:

    • a playable game
    • a series of card sketches suitable for paper testing
    • any other "rough" physical format that will facilitate user testing.

    Compile sketches or photographs of your initial prototype to your blog and prepare as part of your powerpoint.

    Run at least one test session of your prototype. Test it with at least five different people within your target audience. You are encouraged to use a feedback form to help you collect data and focus audience feedback.

    Given the feedback received, prepare a brief report addressing the key issues raised, key areas of success, and any design decisions to address key issues. Post to your blog and prepare as part of your powerpoint. Consider feedback provided by your professor and peers, along with the results of user testing, and make any desired revisions to your work.

    Part 4: Class 9: Final, Due: B.O.C. Mon, October 07, 2019

    Group 01

    Part 4: Class 10: Final, Due: B.O.C. Wed, October 09, 2019

    Group 02

    Develop a polished final version of your project.

    Post final sketches or photographs of your work-in-progress to your blog and prepare as part of your powerpoint.

    Review feedback provided by your professor and peers and make any desired revisions to your work. Update your proposal to reflect any changes to the original plan, including your rationale for these revisions. Feedback gathered during the testing should be included as well, particularly as it impacted your design decisions.

    Be prepared to present your final project prototype and photos and your final project proposal as a single and final PPT and PDF.



    Project B (03): Final Project, Digital

    Design and produce a digital interactive game, story, information system, or artwork. The topic and area of exploration is up to you, although it is recommended that you select a topic related to your interests and your intended degree focus.

Inventing The Medium by Janet Murray


Vannever Bush's As We May Think


Team Gantt Project Management

ClickUp Project Management

https://kanbantool.com

https://yukaichou.com/gamification-examples/octalysis-complete-gamification-framework/

https://www.behaviormodel.org/

KANBAN
https://youtu.be/R8dYLbJiTUE

SCRUM
https://youtu.be/2Vt7Ik8Ublw